Interactive
Media
Design
Days
11–14th
March
20
26
Loop GBS
SG
Basel
SUI

Dirk Koy

About

Dirk Koy, born in 1977, is a Basel-based artist active in various fields of moving image creation. He is a digital world-builder who samples reality and pushes the boundary between the analog and the algorithmic ever further, linking physical reality and hand-drawn elements with digital technologies. He is interested in moments in which reality dissolves into abstraction and the digital takes on an almost tangible quality.

In his visual logic, traces are not static. They continue to evolve and subtly unsettle our expectation of form as something complete and self-contained. Rather than freezing a decisive moment, Koy’s work accumulates temporal traces and reveals how movement leaves residues. His continuously unfolding videos visualize a future that does not move toward a fixed goal but exists in a state of constant flux. His works are often neither fully digital nor purely material; they exist in the tension between these two states. Koy is simultaneously a builder and an animator, observing how his digital forms take shape in the world around him.

SPEECH: Intersection

This lecture introduces the work of Dirk Koy, a Basel-based artist and digital world-builder who explores the shifting boundary between the analog and the algorithmic by linking physical reality, hand-drawn elements, and digital technologies.

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Montreal
CAN

Pangram Pangram

About

The Pangram Pangram Foundry

Pangram Pangram is an indie type foundry born in 2018 in Montréal, a brainchild of designer Mat Desjardins, that’s now recognized worldwide for creating clean, modern, and flexible fonts.

We believe great design starts with great type. So we build typefaces that are not just visually striking, but versatile, functional, and built to stand the test of time. 

Our growing library offers a wide variety of styles, from elegant serifs to bold sans-serifs, all crafted with precision and care. We also collaborate directly with brands and creatives on bespoke type design, fusing technical craftsmanship with creative storytelling to build fonts that give each brand its own voice.

More than just a foundry, we’re a community and a toolbox for designers, where quality, clarity and creativity converge.

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Paris
FRA

Joëlle Bitton

About

Joëlle Bitton teaches in the BA & MA Interaction Design and mentors students' theses. Her teaching puts an emphasis on associating theory and practice, and on inviting students to question assumptions and stereotypes, and to embrace the ‘excursive’ journey of a design process. Courses include studios such as 'Embodied Interaction', 'Interaction Design Process', 'Hacking Values', and seminars such as 'Reboot Design Tech' and 'Intimacy at Distance' that highlight the entanglements of technology and politics.

She has headed the Interaction Design BA program between 2017 and 2019. At ZHdK, she is also involved in the international research group 'Critical Ecologies' as part of the Shared Campus network.

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Ruggell
LIE

Sebastian Rangger

About

Sebastian Rangger is a game developer, technical artist, and level designer at the indie studio Follow the Feathers. He worked on Weaving Tides (2021), contributing both art and design. His work blends technical art with level design, especially in creating the game’s woven, cloth-inspired world.

Through his project Rangger Game Prototyping GmbH, he also teaches game development, guiding beginners from simple prototypes to full 2D or 3D games. His mix of technical skill and artistic direction makes him a versatile developer shaping both visuals and gameplay.

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Hamburg
GER

Mieke Haase

About

Mieke Haase is a prompt artist and a Creative Chief Officer at the Branding and Storytelling agency "loved." She is based in Hamburg, Germany.

Mieke Haase loves to play. Her works are so diverse because she skillfully roams between worlds with the eyes of a Creative Chief Officer. She is one of the most renowned German designers with over 30 years of professional experience in design, art, fashion, advertising, and brand building. Additionally, she has published three lifestyle magazines, which is why she places a special emphasis on storytelling through images. Working with AI allows her to encapsulate all these experiences into one.

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Lausanne
SUI

Elodie Anglade

About

Elodie Anglade is a media and interaction designer based in Switzerland, working across freelance projects and teaching at ECAL / University of Art and Design Lausanne. Her practice combines colorful 3D imagery, abstract motion, and generative visuals through a hands-on approach to creative coding.

Her work often sits at the intersection of image-making, animation, and interaction, reflecting an interest in both visual aesthetics and the systems behind them. She enjoys exploring the creative potential of technology to craft unexpected and playful experiences.

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London
ENG

Media Work

About

Roman Eltsov

Roman is an Art Director and digital artist at Media.Work. His work leads the charge across both commercial and internal creative projects, consistently bringing boundary-pushing ideas to the table. At the studio, he has contributed to projects for Nike, Sony PlayStation, and L’Oréal — earning recognition with numerous awards, including Red Dot, Graphic Design Awards, Clio, and Communication Arts.

Andrey Sukhoruchkin

Andrey is a Creative producer with over 13 years of industry experience, specializing in 3D motion, branding, digital design, and web development. At Media.Work, he has led projects for Pinterest, L’Oréal, IBM, and many other global brands.

Speech: Production Ping Pong

In a game of ping pong, every match is a duel of precision, fast reflexes, and sometimes pure stubbornness: two players dancing through a short but bright competition. The same rules apply to 3D production at the Media.Work studio. Roman (Art Director) and Andrey (Creative Producer) will share insight into the endless interaction between creativity and management — and how this ongoing play helps them achieve results in their projects.

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Delft
NLD

Vera van der Burg

About

Vera van der Burg is a designer and researcher, currently working as a PhD student at the Technical University in Delft, as part of the Designing Intelligence Lab. Her research and design work involves AI in creative practices, and explorations how it can be used as a tool for self-reflection. She creates publications, workshops, talks and installations for exhibitions.

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Munich
GER

amp Sound Branding

About

amp Sound Branding creates sound identities and experiences for the world’s most influential, innovative, and iconic brands.

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Geneva
SUI

Andrés Acosta

About

A2 + B, stands for Andrés Acosta Blaschitz, a Motion Designer and AR/VR Developer based in Geneva, Switzerland with +5 years of experience in the fields of moving images and interactive media.

His practice finds itself in the intersection of motion graphics, extended reality and brand identity development in which he strives to craft emotion-driven experiences and visuals that adapt to the zeitgeist.

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Barcelona
ESP

Hey Studio

About

Hey, known as Hey Studio is a Barcelona-based creative studio founded in 2007. We specialize in developing creative strategies and visual languages for clients around the world. Our collaborative approach and passionate team enable us to create impactful designs that meet client needs and resonate with target audiences. At Hey, we believe in the power of design to convey messages effectively, going beyond aesthetics. We foster a creative community where personal and professional growth thrive.

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Archive

Past Speakers

Speakers
Shortnotice Studio
Immerea
Studio Lucas Hesse
Pablo Berger Basel (CH)
Anja Kaiser Leipzig (D)
Vincent Schwenk
AATB
Base Design
Isabell Bullerschen
Paul Lëon
Fabian Harb & Johannes Breyer (Dinamo) Basel (CH) and Berlin (D)
Vera van de Seyp Den Haag (NL)
Tereza Rullerova (The Rodina) Amsterdam (NL)
DIA Studio
Studio Töricht
Martin Kovacovsky
Paul Smyth
Simon Kringel
Cocota creative ageny | Brand & Design Studio
Scenocosme
Lucid
ALANKO+NUOTIO
Oficina Design
Studio Lennarts & De Bruijn
onformative
Function Store
Ozelot Studios
Signe Roswall Copenhagen (DK)
Hugo Timm
Anja Wilbert (SAP Customer Experience Labs) Munich (D)
Wolfgang Schöffel & Emanuel Tannert (unfun) Nuremberg (D) and New York City (USA)
Snøhetta
VAVESTUDIO – Space Experience Design
Pitch Studios
Tashina Maria
Marlene Wenger
Rose Pilkington
Mark Burow Namics (CH)
Dirk Bollen Antwerp (BE)
Narrative driven Designs
Mucho Design and Branding
Helena Nikonole
Yonk
flora&faunavisions
Tunay Bora
Mélanie Courtinat
Johanna Jaskowska
Tina Touli
Christoph Knoth Knoth & Renner, Berlin/Leipzig (D)
KiloKilo

Timetable

March
2026

Design Week St.Gallen

The Interactive Media Design Days (IMDD) are a proud partner of the Design Week St.Gallen.

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WED
March 11
18:30

Opening Night IMDDays & Ceremony IMDAward

The Interactive Media Design Awards (IMDAward) Ceremony. This evening, emerging talents in various interactive media design categories will be honoured. Projects from across the country were evaluated by a jury of renowned Swiss designers, studios and agencies. The IMDAward Ceremony is a part of the Design Week St.Gallen and the  Interactive Media Design Days Opening Night. Claim your free ticket to the Award Ceremony now – registration required!

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HOW TO GET THERE

THU
March 12

IMDDays
Workshops

A whole day of workshops led by Elodie Anglade, Mieke Haase, Sebastian Rangger, Hey Studio, Media Work and Festland.

Workshops for students at the School of Design St. Gallen are free of charge. If you are an external interested party, please contact us.

FRI
March 13

IMDDays
Congress

With around 300 participants, the “Interactive Media Design Day” congress at the GBS St. Gallen auditorium concludes the “Design Week St. Gallen”. Now in its 8th year, the congress features national and international speakers and is themed around “Loop”.

  • 09:00Door Opening
  • 09:30Congress Opening by Daniel Kehl
  • 09:40Opening Speech
  • 10:00Block 1
  • Coffee Break
  • 11:30Block 2
  • Lunch Break
  • 15:00Block 3
  • Aperitif

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HOW TO GET THERE

ACCOMODATION

Getting there

By Car

Several parking lots are available near GBS St.Gallen. Parking is not included in the ticket. Public transport is recommended.

GBS St.Gallen
Demutstrasse 115
9012 St. Gallen

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Public Transportation

GBS St.Gallen is easily accessible by train and bus. The venue is a short walk from the nearest station.

Station Riethüsli

GOOGLE MAPS
SBB CFF FFS

The IMDDays are a leading forum for interactive media design. We bring creatives, designers, and young talents together to share ideas, showcase projects, and explore the future of digital creativity. – A day of inspiration, innovation, and connection in Eastern Switzerland’s creative hub.